The War Room
Where decisions are made, and Lego battles are won.
Home, sweet home! 5900 Wilshire Blvd, by LACMA and the La Brea Tar Pits!
The Berlin Wall
History Bomb! There’s a giant piece of the Berlin Wall in front of our new office.
We Play with Legos
Prototypes and play-testing require high-tech tools.
Strange goo + Arctic Hare = Goobomination! Just one of many hero characters in Frost Wars.
The Concept Wall
The first step to bringing an imaginary game world to life…
Carlo & Austin
Lantern’s founders hard at work. *When they’re not hunting for caffeine or lurking on Reddit.
Tools of the Trade
The most important office gear is setup and ready for action.
Where the magic happens. Art, development and production in one place.
Heroes are coming! Concept renders and animation test from Frost Wars
From sketch to finish, designing awesome heroes, weapons, and worlds requires constant exploration.
Painting with light
Great care goes into making each Frost Wars map unique in style, and strategic challenges.
The three phases of The Huntress design – Sketch, greyscale, and color render.
Everything starts with a model sheet – Even interns.
Painting in Digital
We love our Wacoms!
PAX Prime 2012
Getting in one last game before PAX Prime 2012 begins.